#include "IControl.h"
#include "IGraphicsSkia.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkColorPriv.h"
#include "include/core/SkFontMgr.h"
#include "include/core/SkGraphics.h"
#include "include/core/SkPath.h"
#include "include/core/SkRegion.h"
#include "include/core/SkShader.h"
#include "include/core/SkStream.h"
#include "include/core/SkTextBlob.h"
#include "include/core/SkTypeface.h"
#include "include/effects/SkGradientShader.h"
#include "modules/skparagraph/include/DartTypes.h"
#include "modules/skparagraph/include/FontCollection.h"
#include "modules/skparagraph/include/Paragraph.h"
#include "modules/skparagraph/include/ParagraphBuilder.h"
#include "modules/skparagraph/include/ParagraphStyle.h"
#include "modules/skunicode/include/SkUnicode_icu.h"
Go to the source code of this file.
A control that demonstrates how to draw rich text using SkParagraph.
Definition in file ISkParagraphControl.h.
◆ fontmgr_factory()
static sk_sp< SkFontMgr > fontmgr_factory |
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◆ SkFontMgr_RefDefault()
sk_sp< SkFontMgr > SkFontMgr_RefDefault |
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◆ g_factory_called
bool g_factory_called = false |